Distrusting Educational Technology : Critical Questions for Changing Times : Critical Questions for Changing Times
by Neil Selwyn
Plus
- Gaming develops psychomotor and cognitive skills.
- Games are semiotic and multimodal.
- Community-based learning is fostered through interaction games.
Minus
- Lack of strong evidence of game producing learning outcomes.
- Detrimental nature of games with real life consequences such as shootings.
- Form of repetitive training instead of creativity development.
- “Excessive competitiveness” is found in noncompetitive settings.
Interesting
- Measurement and competition in game are also a fundamental elements of education.
- Digital game requires constant dense information processing which prepares students for real world situations.
- Evolution of games from 1980s where dominant practice is to “drill and practice” — a form of training — to 2010s where freedom and variety were offered yet within the rationalisation of action — a form of learning.
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